Last time we talked about immersion and how we could make a game feel more resonant and deep by the decisions we make in storytelling.
Tag: Player Characters
Ravens can become people too. A new avian beastkine for the Sea of Stars.
Our lives change constantly, as do our views and levels of creativity. For those of us who construct vast Dungeons & Dragons settings and worlds for our players to place their characters in and explore, this brings a dilemma. How do we stay true to all the wild escapades, heart-racing adventures, and ground-breaking campaigns that occur in our world? We all have an opinion on the role of canon in works of fiction—and we should carve one out for our own worlds as well.
Previous “experimental” articles recently addressed a desire to boost low level characters used in the D&D BECMI game. So far, the spell progression tables for magic-users and clerics have been addressed, I’ve given the elf class my take on related issues, as well as the classic thief’s skill progression table. I haven’t addressed the classic fighter and dwarf classes since I didn’t think they needed anything extra. One more topic remains therefore: halflings, the grandest of little heroes.