Dateline – Seattle, December 2079 – The Giving Gala
Some in-game world writing from my Shadowrun campaign. The future is not always dark.
Some in-game world writing from my Shadowrun campaign. The future is not always dark.
Last time we talked about immersion and how we could make a game feel more resonant and deep by the decisions we make in storytelling.
Ravens can become people too. A new avian beastkine for the Sea of Stars.
In light of the latest D&D book, another look at how the Dragonborn work in my campaign.
A new magical and dark source for the sorcerer makes its way out of the mists.
Our lives change constantly, as do our views and levels of creativity. For those of us who construct vast Dungeons & Dragons settings and worlds for our players to place their characters in and explore, this brings a dilemma. How do we stay true to all the wild escapades, heart-racing adventures, and ground-breaking campaigns that occur in our world? We all have an opinion on the role of canon in works of fiction—and we should carve one out for our own worlds as well.
Also known as the Master of Kung Fu, #ShangChi is a fictional superhero soon to start in his own standalone movie. How does he look as a #DnD character? Let’s kick it out!
What on @#&! (replace with appropriate game world) am I going to do with half-orcs now? Fret not. I do have a few ideas to set them apart from your basic fighter AND make them feel a tad beastly!
Previous “experimental” articles recently addressed a desire to boost low level characters used in the D&D BECMI game. So far, the spell progression tables for magic-users and clerics have been addressed, I’ve given the elf class my take on related issues, as well as the classic thief’s skill progression table. I haven’t addressed the classic fighter and dwarf classes since I didn’t think they needed anything extra. One more topic remains therefore: halflings, the grandest of little heroes.
Alternate mechanics for the D&D BECMI/RC Thief.