What on @#&! (replace with appropriate game world) am I going to do with half-orcs now? Fret not. I do have a few ideas to set them apart from your basic fighter AND make them feel a tad beastly!
Tag: RPG Design
Previous “experimental” articles recently addressed a desire to boost low level characters used in the D&D BECMI game. So far, the spell progression tables for magic-users and clerics have been addressed, I’ve given the elf class my take on related issues, as well as the classic thief’s skill progression table. I haven’t addressed the classic fighter and dwarf classes since I didn’t think they needed anything extra. One more topic remains therefore: halflings, the grandest of little heroes.
Are your players forgetting to use their inspriation in 5e? Are you forgetting to hand it out in the first place? The inspiration mechanic could be so much better than it is – here’s some advice for wielding it effectively in-game!
Following the previous article and logical questions from readers, here’s my attempt at tinkering with elves. The original goal was to make a few more spells available to low level characters. This was easy enough with magic-users and clerics. Elves (as described in the D&D BECMI rules) are decidedly more problematic. In the standard game, elves are “kinda/sorta” limited to 10th level. This never made sense to me, and it looks pretty awkward. In the optional rules introduced in the RC, page 266, level limitations are done away with, and elves are enabled to acquire spells at the same rate as human magic-users. I didn’t like this either, given that BECMI elves are basically a hybrid fighter class. Should they obtain as many spells as specialized magic-users? Maybe not. That’s a lot of variables. Let’s first have a look at how elves compare with the magic-user and fighter classes.
Out of curiosity, I generated alternate spell progression tables for D&D BECMI magic-users and clerics. There were two reasons for looking into this. The first is that 1st level characters start with only one spell (or none at all in the case of the cleric), which a lot of players stumble upon. The other reason is that by-the-book first level parties are incredibly weak, and especially in the case of the magic-user, they don’t contribute all that much to a game session, other than role-playing or pitching ideas. It’s all rather limiting. Spellcasters should be in the business of casting spells.
My three current #WIPs and how I got to a place with THREE WIPS at once! In any case, I am really looking forward to these. #dnd #ttrpg #witch #osr #monsters
I am a firm believer that a rising tide lifts all ships, and that other Game Designers are not my competition, but my colleagues. I buy their games, they buy mine. We all benefit and we all enjoy.
So here are some ideas of how I mix and match Dark Places & Demogorgons with NIGHT SHIFT.
Start as kids in DP&D and progress to adults in NS!