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Tag: How To
Pretty much every GM has been in this situation. Whether you are playing in your favorite published setting or in your lovingly crafted homebrew world, the world can seem stale after a few campaigns. Players know the characters, the problems, and the status quo.
So you read my last article about system hacking, and it seems like a lot of work. You want to have that work done for you. You’d like to run a game about Teenage Mutant Ninja Turtles, the existing game isn’t working for you, but you don’t want to work on hacking Mutant Year Zero or Feng Shui 2 to make it work, so you don’t know where to go.
Week after week, month after month, those of us that take up the glorious mantle of Dungeon Master are tasked with coming up with creative, engaging sessions for our players.
Do you sometimes wish people would just hurry up? Shamefully, I admit that I do. Worse, sometimes I feel like that in some tabletop RPGs.
What tips or resources would they give to anyone trying to make their own single-page RPG?