This Through the Veil isn’t another 10 adventures; it’s over 400 unique items for your scenarios.
A Miskatonic Repository book, At One With Nature, is a 1920s Call of Cthulhu horror from Graham James, with potentially no combat.
It wasn’t until I played a game, then another, and really got into the mechanics that I increased my overall rating to, “Hey, this is different, and we have Stargate-flavoured games here!”
Sorry to say, I do not think $4.99 is a fair price to have paid for Crom the GameBook. I don’t normally begrudge costs, but this Crom RPG feels incomplete, written in a fever dream, or just taking the mickey.
Kingdoms & Warfare made over $1.3m on Kickstarter, and very few RPGs have crossed the six-figure line. Is it any good?
Radial Commune is unlike almost any other roleplaying game I can think of. There are conditions for one player winning the game, beating other players. Yet, this is a collaborative storygame.
The American Old West covered in Down Darker Trails from Chaosium presents a rich historical setting and a supernatural one. Putting that together with the rules options in the book creates a unique Mythos setting of mesas and mi-gos that shouldn’t be missed.
The world is not as we know it. Ghosts, demons and scary things are real. Characters are those people who have discovered this, accepted this and been changed by this. Sigil & Shadows is a game of urban fantasy and occult horror. Characters are either the Illuminated or the Shadowed. The first defy the odds to protect the innocent from these dangers, and the second, the Shadowed, accept the darkness and, at best, become anti-heroes.
The Fall of the Children of Bronze is a campaign for Jackals, except it isn’t.