This is something that a lot of GMs do. They know that player agency is important and let them do anything but feel like they are failing or the game is bad because the party keeps getting off track.
Tag: Game Master Advice
This month is a comprehensive look at Middenheim: City of the White Wolf, in Charles Dunwoody’s Warhammer world building column.
Do too many adventures for the lower character levels in D&D lean too heavily into “an introduction to fantasy worlds” at the expense of nuance, mystique and emotional challenge?
Part one of our guide on campaign management, how we do it.
This month’s RPG Blog Carnival theme is “Let’s Build A Dungeon”…