Review – The Sixth Shotgun
Who would have thought that some Western stories would prove so inspirational forRPGs?
Who would have thought that some Western stories would prove so inspirational forRPGs?
Simple(ish) tips and tricks to make your encounters more dynamic and memorable.
I am revisiting one of my favorite villainesses, Skylla from BECMI, updated to D&D 3.5, using the DMG Witch class.
The elements in the grid and whether they are in the spotlight tells me where to focus my planning; I can draft up a couple of NPCs and a list of potential stat blocks for the Antagonists, and maps etc. for any Places I might need in the next couple of sessions. If it’s not likely to be relevant now or soon then don’t plan it! But do it in a way that can be reused in case it doesn’t become relevant immediately.
The elements in the grid and whether they are in the spotlight tells me where to focus my planning; I can draft up a couple of NPCs and a list of potential stat blocks for the Antagonists, and maps etc. for any Places I might need in the next couple of sessions. If it’s not likely to be relevant now or soon then don’t plan it! But do it in a way that can be reused in case it doesn’t become relevant immediately.
A quick look at ways to build on existing sources like movies and tropes and make them your own as part of the worldbuilding process.
Getting back to One Man’s God. Today I cover the “demons” of Finnish myths and discuss how they are the most “D&D myths” of all the Deities & Demigods book.
Fear is one of those primal emotions in humans–the other being laughter. Both a panicked cry and a sudden laugh are involuntary physical reactions to a stimulus. When role-playing, we’re embodying a character to feel their triumphs and pains, but fear and laughter are the most potent.
Well-used horror ramps up stakes, slowly winding up the tension before allowing for some kind of catharsis at the end. Let’s see how we can use those elements to improve our action-adventure D&D game!
Introducing relics in your campaign doesn’t need to be as difficult as it sounds.
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