Tag: GM Techniques

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Genre Police: Storming The Dungeon

Ever notice that the dynamics of your campaign can change?

Like you can have a run of really spontaneous sessions that everybody loves, and then, a few weeks later, it feels like the campaign is a bit in a holding pattern.

Don’t worry, you aren’t doing anything wrong. The social group of players has moved into a different stage of social grouping.

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Thrills and Chills: Adding Horror to your Game

Fear is one of those primal emotions in humans–the other being laughter. Both a panicked cry and a sudden laugh are involuntary physical reactions to a stimulus. When role-playing, we’re embodying a character to feel their triumphs and pains, but fear and laughter are the most potent.

Well-used horror ramps up stakes, slowly winding up the tension before allowing for some kind of catharsis at the end. Let’s see how we can use those elements to improve our action-adventure D&D game!

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