#Dungeon23 is a neat idea but I do not need a megadungeon, so I am going to reframe it to help me build a city in my setting instead.
Tag: GM Techniques
Pretty much every GM has been in this situation. Whether you are playing in your favorite published setting or in your lovingly crafted homebrew world, the world can seem stale after a few campaigns. Players know the characters, the problems, and the status quo.
We aren’t fighting to save one person but stop cities from falling. The locations should be many and different, with players maybe visiting several epic and different locations in every story arc, perhaps sometimes in the same session.
Welcome to Charisma Saves, a column devoted to the “RP” in RPG. While there is a plethora of gaming advice on every single mechanical process and how to improve them, this section examines the less structured aspects of many role-playing games. This will be a focused look at improving improv and how it can facilitate a more imaginative space for players and GMs.
Players should be competing in a series of different and varied challenges that allow them to gather points towards a qualifier for the second round and then add more in that round so that the top two can compete in the final. This allows players to gather points in different ways and tell their own stories.
Shadowrun campaign news and a new Screamsheet.