I’ll admit a fondness for bestiaries, which seems odd given only a weak interest in crunch, no interest in melee heavy games and an appreciation for politics, discovery and intrigue in my RPGs.
This review is not a blog rushing out coverage of a game straight out of the oven. I’m writing this up because The Elephant & Macaw Banner is a great game; it stands on its own two feet. It’s also a game that leans into D&D or Western fantasy.
After posting a number of articles about character classes, some hindsight might be useful. One reason I wrote revisions and additions was to boost player characters’ lowest levels—hence extra spells at the first few levels, modified class abilities, etc. The other reason was to stretch demi-humans experience progression to the full 36 level range. One pothole remains (I’m sure there are others), but this one needs particular attention: saving throws.
News from our Shadowrun games and a new screamsheet prop for your use.
While I probably wouldn’t qualify as an ‘expert’ having only four years of experience as a DM, I’ve played and run enough games that I can hopefully provide some insight into frequently asked questions for aspiring DM’s. Keep in mind that most of this is just my opinion and take on things, and that above all else, the most important rule a DM can adhere to is to have fun, and make sure the players are having fun as well.