Genre Police: Tangled Up In Blue
Last time we talked about immersion and how we could make a game feel more resonant and deep by the decisions we make in storytelling.
Last time we talked about immersion and how we could make a game feel more resonant and deep by the decisions we make in storytelling.
Everyone knows what a session zero is, right? We’ve all become familiar with the term. If you’ve joined the RPG scene in the last decade in a new campaign, you probably did one as your first experience. But what if I told you, ten years ago, I had never heard of the term?
For many of us, Social Anxiety can be a true hindrance in our day to day lives and make the concept of interacting with new and unfamiliar people exhausting. However, let me tell you how tabletop games have changed that for me.
If you are going to be at GenCon, let’s meet up! This is where to find me.
My advice for GenCon (and convention goers in general)! Hope to see you there.
Professional GM Ben Jackson-Ellery shares some wisdom and practical tips for anyone hoping to set up and run tabletop RPG campaigns “West Marches” style.
Ever notice that the dynamics of your campaign can change?
Like you can have a run of really spontaneous sessions that everybody loves, and then, a few weeks later, it feels like the campaign is a bit in a holding pattern.
Don’t worry, you aren’t doing anything wrong. The social group of players has moved into a different stage of social grouping.
This is our 300th post, and such a milestone deserves a very special article with a glimpse to the past, present and future.
Every month there is a different topic for the carnival, set and hosted by a different RPG blog.
When, and how, should the GM use charm effects?