Tag: Game Mastering

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Five tips for teaching someone to be a Dungeon Master

Teaching someone to be a Dungeon Master is one of the most valuable things you can do to support the hobby.
A new DM will be able to help you out at the table. They will be able to jump in when you need a week off. They will commiserate with you when the players do some unexpected shenanigans.
Most importantly, they will go on to run games for other players and carry on the tradition of showing people how to roleplay

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D&D BECMI Alternate Saving Throws

After posting a number of articles about character classes, some hindsight might be useful. One reason I wrote revisions and additions was to boost player characters’ lowest levels—hence extra spells at the first few levels, modified class abilities, etc. The other reason was to stretch demi-humans experience progression to the full 36 level range. One pothole remains (I’m sure there are others), but this one needs particular attention: saving throws.

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What is it like to DM? Lars van Breems tackles five common questions

While I probably wouldn’t qualify as an ‘expert’ having only four years of experience as a DM, I’ve played and run enough games that I can hopefully provide some insight into frequently asked questions for aspiring DM’s. Keep in mind that most of this is just my opinion and take on things, and that above all else, the most important rule a DM can adhere to is to have fun, and make sure the players are having fun as well.