I’ll admit a fondness for bestiaries, which seems odd given only a weak interest in crunch, no interest in melee heavy games and an appreciation for politics, discovery and intrigue in my RPGs.
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This review is not a blog rushing out coverage of a game straight out of the oven. I’m writing this up because The Elephant & Macaw Banner is a great game; it stands on its own two feet. It’s also a game that leans into D&D or Western fantasy.
While I probably wouldn’t qualify as an ‘expert’ having only four years of experience as a DM, I’ve played and run enough games that I can hopefully provide some insight into frequently asked questions for aspiring DM’s. Keep in mind that most of this is just my opinion and take on things, and that above all else, the most important rule a DM can adhere to is to have fun, and make sure the players are having fun as well.
Inhospitable Settings: a primer of suggestions on adapting 5e magic lists to suit cold, water-scarce, low light and violent flora campaigns.
Sensitivity reading: What does it do, and does it make RPGs better? A Paranormal Affairs Canada case study
A credit that I’ve started to see in new RPGs is “sensitivity reader”. I think it’s fair enough to wonder two things; what do sensitivity readers do? If we’re paying for them through the cost of the book, do they make RPGs better?
My fear was that this RPG wouldn’t feel like Hellboy. It does. It doesn’t feel like Dungeons & Dragons’ 5th edition, though. One new rule is responsible for that, and we’ll get on to that gamer changer in just a bit.