Players should be competing in a series of different and varied challenges that allow them to gather points towards a qualifier for the second round and then add more in that round so that the top two can compete in the final. This allows players to gather points in different ways and tell their own stories.
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Year Zero World Building creates campaign settings using Free League’s RPGs. This month features a return to Middle-earth via The One Ring Second Edition and a look at spiders as the main protagonists of a long-running campaign.
Year Zero World Building creates campaign settings using Free League’s RPGs. This month features the war-torn world of Twilight: 2000. How to kick off a campaign and keep the PCs driving towards reaching their big dreams.
Week after week, month after month, those of us that take up the glorious mantle of Dungeon Master are tasked with coming up with creative, engaging sessions for our players.
Your party of characters facing off against an overwhelming tide of monsters is scary. If all those monsters are zombies it becomes way scarier, because now any PC who dies will also come back and join the zombies trying to kill everyone!
Do you sometimes wish people would just hurry up? Shamefully, I admit that I do. Worse, sometimes I feel like that in some tabletop RPGs.
We’ve never really talked about NPCs. They’re a valuable resource, and there’s a lot written about them by a lot of other people, so I’ve never really approached it before out of fear of repeating what others have looked into.