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Thrills and Chills: Adding Horror to your Game

Fear is one of those primal emotions in humans–the other being laughter. Both a panicked cry and a sudden laugh are involuntary physical reactions to a stimulus. When role-playing, we’re embodying a character to feel their triumphs and pains, but fear and laughter are the most potent. Well-used horror ramps up stakes, slowly winding up the tension before allowing for some kind of catharsis at the end. Let’s see how we can use those elements to improve our action-adventure D&D game!

Thrills and Chills: Adding Horror to your Game

Note: If you want to try your hand at implementing some horror, check out my one-shot, Isle of the Dying Moon, in which characters travel to a dark and dismal isle to face off against a horrific fo…

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