Sean’s GenCon Advice 2022
My yearly GenCon advice, much of which is useful for any convention.
My yearly GenCon advice, much of which is useful for any convention.
Week after week, month after month, those of us that take up the glorious mantle of Dungeon Master are tasked with coming up with creative, engaging sessions for our players.
Do you sometimes wish people would just hurry up? Shamefully, I admit that I do. Worse, sometimes I feel like that in some tabletop RPGs.
What tips or resources would they give to anyone trying to make their own single-page RPG?
Last time we talked about immersion and how we could make a game feel more resonant and deep by the decisions we make in storytelling.
As much as a GM presents a believable world, the players’ stories quickly become the Axis Mundi around which the story revolves. This isn’t too much of a problem, but it can shatter the feeling of reality in the game when players make all the big world-changing decisions; their dramas are the core of every event.
Along my Solo-RPG journey, the most recurrent kink lies in the nagging desire to adhere to the ruleset. At the table with friends and a GM, the ruleset at play is the standard by which everyone must play, but when playing write-and-roll campaigns alone, the muscles worked in a group can become the obstacles to your enjoyment of the solo experience.
How indie games improved my (gaming) life
Tips and templates for RPG dungeon building from the RPG Blog Carnival
My advice for GenCon (and convention goers in general)! Hope to see you there.