Tag: Group Dynamics

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Genre Police: Storming The Dungeon

Ever notice that the dynamics of your campaign can change?

Like you can have a run of really spontaneous sessions that everybody loves, and then, a few weeks later, it feels like the campaign is a bit in a holding pattern.

Don’t worry, you aren’t doing anything wrong. The social group of players has moved into a different stage of social grouping.

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(When) is it OK to TPK?

Character death is part of the stakes of a lot of our games. It keeps us on our toes as players. Hitpoints or harm are often one of the resources players have to manage. There can be a great deal of drama – and satisfaction – in epic battles against overwhelming odds, even if we lose.

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