Alternate mechanics for the D&D BECMI/RC Thief.
Tag: GM Techniques
Fear is one of those primal emotions in humans–the other being laughter. Both a panicked cry and a sudden laugh are involuntary physical reactions to a stimulus. When role-playing, we’re embodying a character to feel their triumphs and pains, but fear and laughter are the most potent.
Well-used horror ramps up stakes, slowly winding up the tension before allowing for some kind of catharsis at the end. Let’s see how we can use those elements to improve our action-adventure D&D game!
Intrigue is more than just a style of campaign. Intrigue means questions, suspense, and information–things which all campaigns have in some measure. In this post, let’s take a look at how to sprinkle intrigue and mystery into any game, regardless of genre!