Genre Police: Sand in the Eyes
This is something that a lot of GMs do. They know that player agency is important and let them do anything but feel like they are failing or the game is bad because the party keeps getting off track.
This is something that a lot of GMs do. They know that player agency is important and let them do anything but feel like they are failing or the game is bad because the party keeps getting off track.
It seems like we are beginning to think about railroad in a way that is just used to critique a game where you can see the way a story is going to go or has elements you find prosaic.
Keeping everyone on the same page for rules.
Keeping everyone on the same page for rules.
This month’s RPG Blog Carnival theme is “Let’s Build A Dungeon”…
I’ve become absolutely addicted to systems where the GM never rolls the dice…
Horrifying outsiders often invade our D&D worlds. They pillage green earth, gather frightened prisoners, and spread corruption far and wide, slaughtering, not rankling. Planar denizens run rampant as villains in plenty of TTRPG systems: devils, demons, and elementals among countless others. One outsider entity in particular haunts far fewer D&D adventures than it should: slaadi.
Professional GM Ben Jackson-Ellery shares some wisdom and practical tips for anyone hoping to set up and run tabletop RPG campaigns “West Marches” style.
Our lives change constantly, as do our views and levels of creativity. For those of us who construct vast Dungeons & Dragons settings and worlds for our players to place their characters in and explore, this brings a dilemma. How do we stay true to all the wild escapades, heart-racing adventures, and ground-breaking campaigns that occur in our world? We all have an opinion on the role of canon in works of fictionтАФand we should carve one out for our own worlds as well.
The basics of buying and selling magic items in D&D 5e is something that many people feel as if the core rules could go further on. So, here’s a handy guide!