Players should be competing in a series of different and varied challenges that allow them to gather points towards a qualifier for the second round and then add more in that round so that the top two can compete in the final. This allows players to gather points in different ways and tell their own stories.
Tag: GM Techniques
Shadowrun campaign news and a new Screamsheet.
Week after week, month after month, those of us that take up the glorious mantle of Dungeon Master are tasked with coming up with creative, engaging sessions for our players.
Do you sometimes wish people would just hurry up? Shamefully, I admit that I do. Worse, sometimes I feel like that in some tabletop RPGs.
You have, against all odds, dragged the story to its natural conclusion. Got the players together and kept them hooked. It wasn’t all easy, and you might have even made a few missteps. But you did it. You delivered a satisfying conclusion with a cathartic payoff. Now it’s all over. The game is done. And you already miss it.