Tag: GM Techniques

Genre Police: Approaching Death
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Genre Police: Approaching Death

Death Saves in D&D kinda suck. When we talk about mechanics in games that sort of rile me a bit, the 5th edition version of ‘dying’ is maybe the most frustrating. I feel like a player is sort of waiting in limbo to either be zapped back to life on the most minimal hit points a caster can afford to give up, or they have several rounds until they die in a very unheroic fashion – face down on the floor, having finally bled out.

Charisma Saves: Improving Improv
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Charisma Saves: Improving Improv

Welcome to Charisma Saves, a column devoted to the “RP” in RPG. While there is a plethora of gaming advice on every single mechanical process and how to improve them, this section examines the less structured aspects of many role-playing games. This will be a focused look at improving improv and how it can facilitate a more imaginative space for players and GMs.