While I probably wouldn’t qualify as an ‘expert’ having only four years of experience as a DM, I’ve played and run enough games that I can hopefully provide some insight into frequently asked questions for aspiring DM’s. Keep in mind that most of this is just my opinion and take on things, and that above all else, the most important rule a DM can adhere to is to have fun, and make sure the players are having fun as well.
Tag: Game Master Advice
Inhospitable Settings: a primer of suggestions on adapting 5e magic lists to suit cold, water-scarce, low light and violent flora campaigns.
Brisbane based artist, game designer, and streamer Shaun Sunday shares some tips for what to do when your players are flustered in the heat of the moment and the clock is ticking.
What dolphins armed with lasers apparently defending a watery world in a tabletop RPG might tell us about today’s real-life concerns. We talk to Jeff Barber about Blue Planet as a lens for modern concerns.
Ever notice that the dynamics of your campaign can change?
Like you can have a run of really spontaneous sessions that everybody loves, and then, a few weeks later, it feels like the campaign is a bit in a holding pattern.
Don’t worry, you aren’t doing anything wrong. The social group of players has moved into a different stage of social grouping.
Are your players forgetting to use their inspriation in 5e? Are you forgetting to hand it out in the first place? The inspiration mechanic could be so much better than it is – here’s some advice for wielding it effectively in-game!