Warhammer World Building: The Empire of the Old World
This month is a comprehensive look at Middenheim: City of the White Wolf, in Charles Dunwoody’s Warhammer world building column.
This month is a comprehensive look at Middenheim: City of the White Wolf, in Charles Dunwoody’s Warhammer world building column.
It seems like we are beginning to think about railroad in a way that is just used to critique a game where you can see the way a story is going to go or has elements you find prosaic.
Do too many adventures for the lower character levels in D&D lean too heavily into “an introduction to fantasy worlds” at the expense of nuance, mystique and emotional challenge?
Perhaps the most versatile concept of “dungeons” is that they don’t necessarily have to be dungeons. (Article originally written in Spanish)
¿Qué nos ha enseñado Lovecraft sobre el terror que podamos usar en nuestras campañas? Investiguémoslo juntos. (Article originally written in Spanish)
Having the Guilds’ headquarters as inspiration, you will find that the dungeons of Ravnica are very different from each other. (article written originally in Spanish)
Part one of our guide on campaign management, how we do it.
This month’s RPG Blog Carnival theme is “Let’s Build A Dungeon”…
To summarise Coleville, The Wangrod Defence is when a player uses ‘But that’s what my character would do’ as an excuse for problematic behaviour.
Sometimes people talk about characters as ‘meta’. It’s almost always used in a negative context. But one survey shows that people don’t use ‘meta’ in the same way, and sometimes it can be good to ‘meta game’.