Week after week, month after month, those of us that take up the glorious mantle of Dungeon Master are tasked with coming up with creative, engaging sessions for our players.
Tag: Game Master Advice
Your party of characters facing off against an overwhelming tide of monsters is scary. If all those monsters are zombies it becomes way scarier, because now any PC who dies will also come back and join the zombies trying to kill everyone!
Do you sometimes wish people would just hurry up? Shamefully, I admit that I do. Worse, sometimes I feel like that in some tabletop RPGs.
We’ve never really talked about NPCs. They’re a valuable resource, and there’s a lot written about them by a lot of other people, so I’ve never really approached it before out of fear of repeating what others have looked into.
You have, against all odds, dragged the story to its natural conclusion. Got the players together and kept them hooked. It wasn’t all easy, and you might have even made a few missteps. But you did it. You delivered a satisfying conclusion with a cathartic payoff. Now it’s all over. The game is done. And you already miss it.
Year Zero World Building creates campaign settings using Free League’s RPGs, many of which use the Year Zero system (Year Zero Engine OGL). This month continues exploring Middle-earth, this time going beneath the waves using The One Ring Second Edition (which doesn’t use the Year Zero system).