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Right for Reasons: A review of the Root RPG

Let me share two theories as to why the Root RPG works so well and yet feels so different; the use of the map (which hails back to Root’s board game origins) and the mercenary mood.

Right for Reasons: A review of the Root RPG

Getting the mood of the game right is critical. The art looks a bit cute, and while the Woodland is often in sombre autumnal colours, the animal-people are often highlights of colour.

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