Are you ready to get the glory at winning the Mage Tower Championship? We’ll show you how!
I’ll admit a fondness for bestiaries, which seems odd given only a weak interest in crunch, no interest in melee heavy games and an appreciation for politics, discovery and intrigue in my RPGs.
This review is not a blog rushing out coverage of a game straight out of the oven. I’m writing this up because The Elephant & Macaw Banner is a great game; it stands on its own two feet. It’s also a game that leans into D&D or Western fantasy.
After posting a number of articles about character classes, some hindsight might be useful. One reason I wrote revisions and additions was to boost player characters’ lowest levels—hence extra spells at the first few levels, modified class abilities, etc. The other reason was to stretch demi-humans experience progression to the full 36 level range. One pothole remains (I’m sure there are others), but this one needs particular attention: saving throws.
News from our Shadowrun games and a new screamsheet prop for your use.