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Charisma Saves: Improving Improv

Welcome to Charisma Saves, a column devoted to the “RP” in RPG. While there is a plethora of gaming advice on every single mechanical process and how to improve them, this section examines the less structured aspects of many role-playing games. This will be a focused look at improving improv and how it can facilitate a more imaginative space for players and GMs.

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Genre Police: Generic Police

So you read my last article about system hacking, and it seems like a lot of work. You want to have that work done for you. You’d like to run a game about Teenage Mutant Ninja Turtles, the existing game isn’t working for you, but you don’t want to work on hacking Mutant Year Zero or Feng Shui 2 to make it work, so you don’t know where to go.