Radial Commune is unlike almost any other roleplaying game I can think of. There are conditions for one player winning the game, beating other players. Yet, this is a collaborative storygame.
The American Old West covered in Down Darker Trails from Chaosium presents a rich historical setting and a supernatural one. Putting that together with the rules options in the book creates a unique Mythos setting of mesas and mi-gos that shouldn’t be missed.
The world is not as we know it. Ghosts, demons and scary things are real. Characters are those people who have discovered this, accepted this and been changed by this. Sigil & Shadows is a game of urban fantasy and occult horror. Characters are either the Illuminated or the Shadowed. The first defy the odds to protect the innocent from these dangers, and the second, the Shadowed, accept the darkness and, at best, become anti-heroes.
Horrifying outsiders often invade our D&D worlds. They pillage green earth, gather frightened prisoners, and spread corruption far and wide, slaughtering, not rankling. Planar denizens run rampant as villains in plenty of TTRPG systems: devils, demons, and elementals among countless others. One outsider entity in particular haunts far fewer D&D adventures than it should: slaadi.
The Fall of the Children of Bronze is a campaign for Jackals, except it isn’t.
Flames of Freedom is a Grim & Perilous RPG powered by Zweihander, and it is published by Andrews McMeel. It gets the thumbs up in this review, even if the sheer size of the book is daunting.