
It’s easy to just start building things that will never get played and I think a solution is: – to break prep into separate and reusable elements (I’ve talked about this before) -to only plan what you need So, leaping off from that into the void, what sort of elements and what does each need?
On creating elements for a setting
A geek dad’s gaming blog. I like characterful characters, rich plots, random generators, and occasionally play wargames and boardgames.
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