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January 2, 2022

Professional DM Ben Jackson-Ellery walks us through how he linked seven different games into one game world, using parallel story techniques and guest appearances.

January 2, 2022

I backed Spencer Campbell’s game on Kickstarter, as the designer is a breath of fresh air, the game looks excellent, and LUMEN is being adopted by game-makers at pace. Furthermore, Campbell is the talent behind LUMEN, and so this is RPG uses the system of his own design.

December 27, 2021

It’s a credit to Cubicle 7 that while I still feel intimidated by the Age of Sigmar, those concerns quickly fade as I read Soulbound products.

December 26, 2021

As much as a GM presents a believable world, the players’ stories quickly become the Axis Mundi around which the story revolves. This isn’t too much of a problem, but it can shatter the feeling of reality in the game when players make all the big world-changing decisions; their dramas are the core of every event.

December 19, 2021

Everyone knows what a session zero is, right? We’ve all become familiar with the term. If you’ve joined the RPG scene in the last decade in a new campaign, you probably did one as your first experience. But what if I told you, ten years ago, I had never heard of the term?