Making a memorable villain is one of the most important tools that a Game Master can have in their GM Tool belt. While the players are the driving force behind the story; Villains are the ones that set the stage. They are the ones directly opposing the players, slowing, or even halting their progress, building the tension. If it wasn’t for Villains, your players wouldn’t have anyone to overcome. So the question arises: What makes a good villain? Sometimes even low-level goons can steal the show away from their higher-ranking counterparts, but how? Much like any character, there are many
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