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Genre Police: Widescreen

We aren’t fighting to save one person but stop cities from falling. The locations should be many and different, with players maybe visiting several epic and different locations in every story arc, perhaps sometimes in the same session.

Genre Police: Widescreen

Now I’d like to crank the dial the other way and up the scale to the nation and world-changing campaign. Focus on giving your campaign a sense of depth and scale. How do you make a world and story feel massive?

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