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Genre Police: Self-Centred Design

Genre Police: Self-Centred Design

It’s very easy to listen to videos, read articles about GMing, and get caught up in the ‘things you must do to be a good GM’ mentality. So I’m here to tell you to breathe and relax.

Genre Police: Self-Centred Design

Last time I talked about how to make a game enjoyable for players, how to serve them and build a game focused on them. But you have to also think of yourself as a player.

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