
This is something that a lot of GMs do. They know that player agency is important and let them do anything but feel like they are failing or the game is bad because the party keeps getting off track.
Genre Police: Sand in the Eyes
You thought you were ready. You’d planned a series of twenty or so hooks in the city. A massive hotbed of intrigue and factions. Session three, the players leave the city because they’ve angered the law and never look back. You have to improv in the wilderness. None of it sounds as good as the city would have done.
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