Immersion is something I see GMs talk around a lot. How ‘into’ the game their players are, how much they do or don’t like the ‘roleplay’ side of things. How to create an experience that really hits players in the emotional place rather than just be a beer and pretzel style monster stomp.
Genre Police: Deep Think
Roleplaying can be a really emotive, cathartic and challenging experience if you want it to be.
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