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Genre Police: Approaching Death

Death Saves in D&D kinda suck. When we talk about mechanics in games that sort of rile me a bit, the 5th edition version of ‘dying’ is maybe the most frustrating. I feel like a player is sort of waiting in limbo to either be zapped back to life on the most minimal hit points a caster can afford to give up, or they have several rounds until they die in a very unheroic fashion – face down on the floor, having finally bled out.

Genre Police: Approaching Death

So if we were to think about death and injury in our games, I’d hope we can see that there are lots of different ways to work it around.

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