Slay monsters, steal their power and a bit of their spirit and, hopefully, not become a monster yourself in the process.
Welcome to Charisma Saves, a column devoted to the “RP” in RPG. While there is a plethora of gaming advice on every single mechanical process and how to improve them, this section examines the less structured aspects of many role-playing games. This will be a focused look at improving improv and how it can facilitate a more imaginative space for players and GMs.
Year Zero World Building creates campaign settings using Free League’s RPGs. This month features a return to Middle-earth via The One Ring Second Edition. PCs need a challenge as they grow in power. My answer? Vampires.
My review of an interesting history book that can be of great use to world builders.
Since I missed the chance to fill in the survey for the first One D&D playtest, figured I should post my thoughts publically so there is at least some chance they will reach the powers that be at Wizards of the Coasts.
So you read my last article about system hacking, and it seems like a lot of work. You want to have that work done for you. You’d like to run a game about Teenage Mutant Ninja Turtles, the existing game isn’t working for you, but you don’t want to work on hacking Mutant Year Zero or Feng Shui 2 to make it work, so you don’t know where to go.