
Think of any dungeon you’ve seen – or have written – with a map of the layout, lists of encounters for each room, key items and notes on where they are hidden. How many times have you, as GM, had to skip, rearrange, shuffle or rebuild parts in response to the party’s actions? Exactly.
Campaign Planning, Reusability, and Separation of Concern
A geek dad’s gaming blog. I like characterful characters, rich plots, random generators, and occasionally play wargames and boardgames.
Source From: Campaign Planning, Reusability, and Separation of Concern
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