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Steve Rakner

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Dungeons And Dungeons
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Dungeons And Dungeons

Great Advice about creating Dungeons. Dungeons And Dungeons There are some things iconic to pen and paper tabletop gaming, one of them is inherently the dungeon, whether it be a big crypt or an ancient wizard tower.  A dungeon tends to pop up somewhere in the lore, or game. The dungeon crawl in both Dungeons…

Avoiding GM Fatigue
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Avoiding GM Fatigue

Great Advice for Everyone Avoiding GM Fatigue It’s Friday Night, and you’ve got an early morning game session planned for Saturday. The last session was fun, but it wasn’t your personal best, but they can’t all be blue ribbon winners, right? The real problem is what you’ve got planned for tomorrow, nothing. Nada. Even though…