Warhammer World Building: Power Behind the Throne
This month continues a three-part (grown from two originally) world building exploration of the Empire of the Old World for WFRP.
This month continues a three-part (grown from two originally) world building exploration of the Empire of the Old World for WFRP.
In SLA Industries, you’re operatives for a mega-corporation that controls multiple star systems with an iron fist. You’re on planet Mort, the centre of this corporate empire. It always rains, life is cheap, and your battles against monsters in ruins and serial killers is broadcast on TV to distract the working masses.
Think you might be tempted by a sci-fi game without rules for spaceships, except for the role to see if this life raft has actually broken down or not?
For many of us, Social Anxiety can be a true hindrance in our day to day lives and make the concept of interacting with new and unfamiliar people exhausting. However, let me tell you how tabletop games have changed that for me.
Your home planet is lost to the Galactic Civil War, which now spreads across the galaxy. Your people are known to be bounty hunters of talent and so earn their living as such.
Archives of the Empire Volume 1 is a high production quality, relatively thin 100-page hardback accessory for Warhammer Fantasy Roleplay 4e.
This is something that a lot of GMs do. They know that player agency is important and let them do anything but feel like they are failing or the game is bad because the party keeps getting off track.
This month is a comprehensive look at Middenheim: City of the White Wolf, in Charles Dunwoody’s Warhammer world building column.
In the RPG Himbo Treasure Hunt, a firm called “CashCorp” is going to buy your gym, knock it down and turn it into high-end apartments.
If you’re looking for a tabletop clearly inspired by those hack-slash-loot computer games like Diablo or Torchlight, then There Once Were Dragons is a strong contender.