Varying the relationships with the place and people creates a deeper piece of game lore, especially if some players are in different groups.
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I backed Spencer Campbell’s game on Kickstarter, as the designer is a breath of fresh air, the game looks excellent, and LUMEN is being adopted by game-makers at pace. Furthermore, Campbell is the talent behind LUMEN, and so this is RPG uses the system of his own design.
It’s a credit to Cubicle 7 that while I still feel intimidated by the Age of Sigmar, those concerns quickly fade as I read Soulbound products.
As much as a GM presents a believable world, the players’ stories quickly become the Axis Mundi around which the story revolves. This isn’t too much of a problem, but it can shatter the feeling of reality in the game when players make all the big world-changing decisions; their dramas are the core of every event.
Everyone knows what a session zero is, right? We’ve all become familiar with the term. If you’ve joined the RPG scene in the last decade in a new campaign, you probably did one as your first experience. But what if I told you, ten years ago, I had never heard of the term?
So, to recap. Characters can tap an inner power, but doing so may leave them temporarily blind in a snowcapped world of buried undead.
Even if you didn’t run the campaign, you could use these chapters to set up your own version of the Empire, perhaps one torn apart by civil war. This setup could support a unique Warhammer campaign all you own with a post-apocalyptic feel.
Rebel Scum is an RPG from 9th Level Games that uses the polymorph engine. It came to us via ZineQuest and is an antifascist space opera.