We’ve never really talked about NPCs. They’re a valuable resource, and there’s a lot written about them by a lot of other people, so I’ve never really approached it before out of fear of repeating what others have looked into.
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You have, against all odds, dragged the story to its natural conclusion. Got the players together and kept them hooked. It wasn’t all easy, and you might have even made a few missteps. But you did it. You delivered a satisfying conclusion with a cathartic payoff. Now it’s all over. The game is done. And you already miss it.
What tips or resources would they give to anyone trying to make their own single-page RPG?
Year Zero World Building creates campaign settings using Free League’s RPGs, many of which use the Year Zero system (Year Zero Engine OGL). This month continues exploring Middle-earth, this time going beneath the waves using The One Ring Second Edition (which doesn’t use the Year Zero system).
In the last years, video games have made popular the term “procedural generation” – and this is how it works at its most basic levels: a system where you have certain rules and frameworks, and a big database to draw from and fill the blanks.
Immersion is something I see GMs talk around a lot. How ‘into’ the game their players are, how much they do or don’t like the ‘roleplay’ side of things. How to create an experience that really hits players in the emotional place rather than just be a beer and pretzel style monster stomp.