Genre Police: Watching the detectives
One of the genres I never covered in any great detail in my early articles was the detective genre.
One of the genres I never covered in any great detail in my early articles was the detective genre.
Year Zero World Building creates campaign settings using Free League’s RPGs. This month features the war-torn world of Twilight: 2000. How to kick off a campaign and keep the PCs driving towards reaching their big dreams.
Week after week, month after month, those of us that take up the glorious mantle of Dungeon Master are tasked with coming up with creative, engaging sessions for our players.
Your party of characters facing off against an overwhelming tide of monsters is scary. If all those monsters are zombies it becomes way scarier, because now any PC who dies will also come back and join the zombies trying to kill everyone!
Do you sometimes wish people would just hurry up? Shamefully, I admit that I do. Worse, sometimes I feel like that in some tabletop RPGs.
Perhaps the most hated trope in the entirety of roleplaying is the DMPC, a character created by the DM as a party member.
In the last article, we talked about the idea of villainy and how it comes in lots of different forms. We gave a few examples, but I want to outline some of those types more precisely in the following few articles.
We’ve never really talked about NPCs. They’re a valuable resource, and there’s a lot written about them by a lot of other people, so I’ve never really approached it before out of fear of repeating what others have looked into.
Last time we talked about new game systems and how to get players to try them. But how do you even begin to work out what you want to play?
The latest Genre Police RPG tips post looks at New Horizons, talks about why people pick D&D and how you can get a group to consider something else.