Pretty much every GM has been in this situation. Whether you are playing in your favorite published setting or in your lovingly crafted homebrew world, the world can seem stale after a few campaigns. Players know the characters, the problems, and the status quo.
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We aren’t fighting to save one person but stop cities from falling. The locations should be many and different, with players maybe visiting several epic and different locations in every story arc, perhaps sometimes in the same session.
Year Zero World Building creates campaign settings using Free League’s RPGs. This month covers an adventure set in Middle-earth using The One Ring Second Edition. As a follow-up to last month’s column on vampires, here is a lair of vampires that Player-heroes may need to face to rescue prisoners or claim a magic treasure after a harrowing Journey and necessary Council.
Welcome to Charisma Saves, a column devoted to the “RP” in RPG. While there is a plethora of gaming advice on every single mechanical process and how to improve them, this section examines the less structured aspects of many role-playing games. This will be a focused look at improving improv and how it can facilitate a more imaginative space for players and GMs.
Year Zero World Building creates campaign settings using Free League’s RPGs. This month features a return to Middle-earth via The One Ring Second Edition. PCs need a challenge as they grow in power. My answer? Vampires.
So you read my last article about system hacking, and it seems like a lot of work. You want to have that work done for you. You’d like to run a game about Teenage Mutant Ninja Turtles, the existing game isn’t working for you, but you don’t want to work on hacking Mutant Year Zero or Feng Shui 2 to make it work, so you don’t know where to go.
Players should be competing in a series of different and varied challenges that allow them to gather points towards a qualifier for the second round and then add more in that round so that the top two can compete in the final. This allows players to gather points in different ways and tell their own stories.