Do too many adventures for the lower character levels in D&D lean too heavily into “an introduction to fantasy worlds” at the expense of nuance, mystique and emotional challenge?
An argument for more sophisticated Tier 1 adventures
I will go over some reasons for why many of the Tier 1 adventures are designed as simple fetch or kill missions and over some exceptional books you can use to fuel your need for more sophisticated Tier 1 Dungeons & Dragons adventures.
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